[list] [*] Grim's Armor Spikes should work now[/*:m][/list:u]
Changes:
[list] [*] Empowering troops and increasing their size, now has a direct effect for every player. While empowering will only affect troops, you are owning, increasing their size will now add a 15% chance for you to spawn an additional unit with every troop. The maximum level for troops is still 5. The maximum chance for adding an additional unit to every troop is 75%. You may do this for leaving players too, but in that case, you will pay with your own ressources, while the owner of empowered or added units is still the 'left player'.[/*:m] [*] Reduced attackrange of 'Hawk'[/*:m] [*] Rebalanced troops. If the aura of every Lord is present for orcs, their troops will be insensible stronger that human troops. Without any aura present, human troops will be stronger a lot. Sorceress' now deal magic-damage. Voodoo-Priestes now deal chaos-damage. (learn more about about damage- and armor-types here)[/*:m][/list:u]