[list] [*] Allied units can no longer be attacked, except troops up to level 4[/*:m] [*] Fixed some bugs with Keal's Spellbook and Ulitmate. Note that some spells in Spellbook have no effect on meele troops.[/*:m] [*] Reworked Frost-Aura. Should now work fine.[/*:m] [*] Upgrading and increasing the size of your troops will now work fine[/*:m] [*] Rumble of the Oak will now deal damage as declared in the spell's tooltip[/*:m] [*] 'Hero randoming' now works fine for every player. You don't lose gold for random a hero as you would for picking one. Note, that this isn't really a random method yet. You will get the next hero available in a list created on map initialization. I will implement a true random method soon.[/*:m][/list:u]
Changes: [list] [*] Orc heros now have another point for respawn. This had to be done, to avoid humans camping near orcish respawn points. Use the Stone of Floating's ability 'Alight' to move your respawned hero near your outpost.[/*:m] [*] The goldmine now provides 99999 gold instead of 12500.[/*:m] [*] Hellscreams 'Taunt' will only affect heros now, but for the abilities duration, other units will still be damaged if they attack Hellscream by choice. A taunted hero cannot be interrupted from attacking hellscream anymore.[/*:m] [*] Removed sprung boots and changed Claws of a Warmonk and Moonlight Staff, because there where bugs with the movespeed gain, I cannot fix yet.[/*:m] [*] Added new item: Crook Whip.
+30 damage +15% attackrate Whip (active)
With the active spell 'Whip' you can target a hostile or friendly unit to drag your hero to its position immediately. Hostile units will be stunned for 1.75 seconds and receive 200 damage when being targeted. [/*:m] [*] Added infomessages appearing from time to time with important advices for beginners. Type -infooff in the game chat, if you don't want to receive those messages any longer.[/*:m] [*] If a player leaves, everyone will be noticed with a text message about that.[/*:m] [*] The the gold income of left players will be shared between all his left allies for the rest of the game[/*:m] [*] If a player leaves, 5 divine workers will be created, you may use to harvest lumber in his gold mine or to repair your buildings.[/*:m] [*] Reduced cooldown for spellbook. Each level decreases cooldown for 1.25 seconds now (10.0 -> 5.0)[/*:m] [*] Increased damage of locusts (locust swarm)[/*:m] [*] Remade Armor Spikes of Grom and Grim Hellscream. Aura will now affect ranged units too. Damage-type of Armor Spikes is 'spell-damage' that will be reduced with 'deamon cape' and 'spellshield'.[/*:m] [*] Remade ultimate for Grom Hellscream. Instead of 'Taunt', he will now get 10% of a killed units maximum health in exchange for 25 mana. Having less than 25 mana, this ability won't have any effect.[/*:m] [*] Remade 'Locust Swarm' for Grom Hellscream. While the spell is active, Grom will get 50 mana per seconds from locusts.[/*:m] [*] Lavahail and Blizzard don't have to be placed anymore. Using these abilities will create the effects on the casting units position immediatels[/*:m] [*] Lords cannot use teleport scrolls, fur-made slippers or the crook whip anymore[/*:m] [*] Empowerd Lords with +1000 health, +5 armor and 33% spellresistance.[/*:m] [*] You can now hide your workers in your outpost to prevent them from being killed. Just select a worker, and rightclick your outpost. To release workers hiding, just use the ability 'Release' in your outpost.[/*:m] [*] Set a correct health point value for wolven ghosts level 4 (500 -> 1050)[/*:m] [*] Made wolven ghosts level 4 to Drek 'Thar's Ultimade (2 units instead of 3)[/*:m] [*] Edited armor and damage types [list] [*] Hero damage [list] [*] Light: 150%[/*:m] [*] Medium: 125%[/*:m] [*] Heavy: 100%[/*:m] [*] Fortified: 50%[/*:m] [*] Hero: 100%[/*:m][/list:u][/*:m] [*] Siege damage [list] [*] Light: 50%[/*:m] [*] Medium: 50%[/*:m] [*] Heavy: 50%[/*:m] [*] Fortified: 200%[/*:m] [*] Hero: 50%[/*:m][/list:u][/*:m] [*] Chaos damage [list] [*] Light: 100%[/*:m] [*] Medium: 100%[/*:m] [*] Heavy: 100%[/*:m] [*] Fortified: 100%[/*:m] [*] Hero: 150%[/*:m][/list:u][/*:m] [*] Pierce damage [list] [*] Light: 125%[/*:m] [*] Medium: 125%[/*:m] [*] Heavy: 125%[/*:m] [*] Fortified: 50%[/*:m] [*] Hero: 150%[/*:m][/list:u][/*:m] [*] Magic damage [list] [*] Light: 175%[/*:m] [*] Medium: 175%[/*:m] [*] Heavy: 200%[/*:m] [*] Fortified: 25%[/*:m] [*] Hero: 150%[/*:m][/list:u][/*:m] [*] Normal damage [list] [*] Light: 100%[/*:m] [*] Medium: 100%[/*:m] [*] Heavy: 75%[/*:m] [*] Fortified: 50%[/*:m] [*] Hero: 100%[/*:m][/list:u][/*:m] [*] Spell damage [list] [*] Light: 100%[/*:m] [*] Medium: 100%[/*:m] [*] Heavy: 100%[/*:m] [*] Fortified: 25%[/*:m] [*] Hero: 100%[/*:m][/list:u][/*:m][/list:u] [/*:m] [*] Changed attack-type of leading human towers from chaos to normal[/*:m] [*] Changed attack-type of brigands to chaos[/*:m] [*] Changed attack-type of warriors level 4 to chaos[/*:m] [*] Changed attack-type of voodoo-priests to magic[/*:m] [*] Changed attack-type of sorceress to pierce[/*:m] [*] Agility does not increase armor anymore. Instead you gain +1 movespeed for 5 agility[/*:m] [*] 10 points in strength now increase healthpoint-regeneration by 1 (0.5 before)[/*:m] [*] Flamestrike and lava hail will deal a bit more damage to buildings[/*:m] [*] Pheonix is no longer spell immune (33% spell resistance instead)[/*:m] [*] Increased damage of phoenix fire, depending on the level of 'Phoenix'[/*:m] [*] Increased splash damage for 'Phoenix' (100% in a area with 125 radius)[/*:m] [*] Spiked armor does return melee damage only. Changed that in tooltips.[/*:m] [*] Replaced Lord Blackrocks 'Shockimpulse Trap' (cause I don't get is to work as I wanted it to do yet) with 'Reincarnation'[/*:m][/list:u]