Before you start asking any Questions, pls look if it insn't already asked here.
[list=1] [*] Why does the item's effekt (e.g. Frost Attack) not work for my hero? This is because hero's in SQHTD have different attacktypes. I had to do so, because some heros may use the items effect, but others may not. This is important for balancing. Imagine, Butch - a hero that is very strong anyway, may carry an item that gives 50% splash damage. The only hero I want to use this effect is Struggle and actually in 1-player mode. This is, because Struggle has heavy problems with large enemy hordes. He won't die as long as Struggle has mana, but it will take hours to get all enemies down without being in Avatar.
See here, what effects work for your hero: [list] [*]Frost Attack: Butch, Huntress, Spark[/*:m] [*]Poison Attack: Butch, Huntress[/*:m] [*]Splash Attack: Struggle[/*:m][/list:u] [/*:m] [*] Why is there no cooldown shown on item abilities?FIXED in 1.0 public beta The truth is: I don't know how to do it. If you have any idea, pls share it here and i will add this feature immediately. [/*:m] [*] Why do some towers do only 1 damage, but nearly kill enemy units anyway? This is because some tower attack with abilities, that only trigger with their normal attack. I had to set their damage to 1 at least, else they won't attack any unit. To see how much damage they actually do, look at the abilities tooltip, shown with the tower's ability icon. [/*:m] [*] How do I sell any towers? It is impossible to sell any tower. It wouldn't be a problem to add this feature, but I don't want it to to be used in this TD. The art is to find towers that nearly, but actually don't kill enemy units. With the possibility to sell or replace any tower, this wouldn't be that hard anymore. Some towers are kinda useless or much too strong for some gamemodes. It is up to you to find the best build order for any game mode. If you fail here, just try a different combination in a new game. [/*:m] [*] Sometimes playing SQHTD, I miss some items, units or even enemy waves. Yes, this is volitional. Playing easy mode, you will not have any problems to reach the final wave, provided that at least one player in your game knows what to do. If I would give all specials in this mode, that exist in harder modes too, it would be just too easy. Playing normal mode, you may use most of the features, but succeeding depends on every single player and playing professional mode, you will have all features, but if one player fails only one time, you might not be able to succeed anymore. [/*:m] [*] The shop's items don't have any effect on my hero and I cannot use their abilities too. Do you already know, that shops sell recipes only? Before buying any recipe, make sure you have every item required in your inventory. If so, the recipe will turn into the actual item immediately. [/*:m] [*] Will there be a feature to kick any players? I don't think so, because this would cause a lot of abuse. If you have any noobs in game, try to be kind, explain them what they should do best and advice them to try the one player mode, before they join multiplayer games. When hosting a game, you could ask any player joining some questions, to make sure he isn't noob: e.g. "What happens in wave 20 ?"[/*:m][/list:o]